Once you get to sensors, you can use them to sort of form crude logic gates if sync commands aren't getting the job done, like this. The output molecule can be in any shape: as long as the links are in the correct number. Make sure your output notes correctly indicate the position of the molecules. The orientation of a molecule in the output of one reactor dictates it's orientation in the input of another, connected reactor. You can grab 2 points of a molecule at once (useful if you are breaking bonds) but you cannot pull it in two different directions. Similarly the symbols that redirect the waldos when a particular element is detected do not have to be placed on the sensor, but rather will activate when an atom passes over the sensor anywhere in the reactor. The red and blue start symbols can be picked up and moved with the mouse.īond+ and Bond- symbols activate all bonders in the reactor, even if the symbol is not on a bonder. The grey symbols, (bonders, sensors etc.) can be picked up and moved with the mouse. Right click on the input or output symbol to change it from one setting to the other. You can use red or blue to input from either input and to either output, not just the ones they default to. Start can begin the red or blue lines in any direction. You can right click any symbol you put down, this can have some very useful consequences that might not be immediately obvious such as: I found that most of the time, if i was stuck it was due to not knowing something so here are my tips (feel free to comment with more!). Spacechem is a devilishly complicated game at it's higher levels.
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